


data/: any data files must be placed in this folder, or they will not be loaded.about.txt: a plain-text file describing the plugin.copyright: a plain-text file giving copyright information in Debian copyright format.The structure of a pluginĪ plugin folder can contain the following: Note that if you remove a plugin or remove items from it, saved games that depend on those items can end up "broken." So, if you're still developing a plugin you may want to create a snapshot of your pilot file first, or test with a pilot you don't care about.

(Eventually, there will be a preferences panel specifically devoted to plugins, which will list all available plugins and let you reorder or disable any of them, as well as showing a user-provided description of each plugin.) If two plugins define the same image or data, which one is used will depend on what order the plugins are loaded in, and currently there is no way to control that. If an image appears by the same name in a plugin and in the original game data, the image from the plugin is used. a ship, a planet, etc.) is defined in a plugin, it overrides whatever was defined in the game data. Plugins can contain any of the same data that the game's ordinary data files contain.
ENDLESS SKY SHIP EDITOR FREE
If you're on Windows, Notepad++ is a good, free text editor you can use. The data file format is represented by how indented each line is, so editing the data in a word processor like Microsoft Word or in a program like Notepad that does not support automatic indentation will be difficult and frustrating. When editing the game data, you should use a text editor that is designed for writing computer code.
